Calculus for computer graphics /
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...
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Main Author: | Vince, John (Author) |
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Corporate Author: | SpringerLink (Online service) |
Format: | eBook |
Language: | English |
Published: |
London
Springer London Imprint: Springer,
2013.
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Subjects: | |
Online Access: | Click here to view the full text content |
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