Assaf, E. (2016). Rigging for games: A primer for technical artists using Maya and Python. Focal Press.
Chicago Style (17th ed.) CitationAssaf, Eyal. Rigging for Games: A Primer for Technical Artists Using Maya and Python. Burlington, MA: Focal Press, 2016.
MLA (8th ed.) CitationAssaf, Eyal. Rigging for Games: A Primer for Technical Artists Using Maya and Python. Focal Press, 2016.
Warning: These citations may not always be 100% accurate.