3D game engine design a practical approach to real-time computer graphics
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| Autor principal: | |
|---|---|
| Formato: | Libro |
| Lenguaje: | English |
| Publicado: |
Amsterdam
Elsevier/Morgan Kaufmann
2007
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| Edición: | 2nd ed. |
| Materias: | |
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| LEADER | 01013pam a2200265 4500 | ||
|---|---|---|---|
| 001 | 0000089000 | ||
| 008 | 141103s2007 ne eng | ||
| 010 | |a 2010286029 | ||
| 020 | |a 9780122290633 | ||
| 050 | 0 | 0 | |a T385 |b .E373 2007 |
| 090 | 0 | 0 | |a T385 |b .E23 2007 |
| 100 | 1 | |a Eberly, David H. |9 57960 | |
| 245 | 1 | 0 | |a 3D game engine design |b a practical approach to real-time computer graphics |c /David H. Eberly |
| 250 | |a 2nd ed. | ||
| 260 | |a Amsterdam |b Elsevier/Morgan Kaufmann |c 2007 | ||
| 300 | |a xxii, 1018 p. |b ill. (some col.) |c 24 cm |e 1 CD-ROM (4 3/4 in.) | ||
| 500 | |a Accompanied by CD : CDR 10248 | ||
| 650 | 0 | |a Computer graphics |9 3548 | |
| 650 | 0 | |a Computer games |x Programming |9 1879 | |
| 650 | 0 | |a Three-dimensional display systems |9 6366 | |
| 650 | 0 | |a Real-time programming |9 11061 | |
| 998 | 0 | 0 | |a mia/031114 |
| 999 | |c 88595 |d 88595 | ||
| 997 | |a FTMK | ||
| 952 | |0 0 |1 0 |2 lcc |4 0 |7 0 |9 115032 |a PLHKI |b PLHKI |c Open Shelf |d 2019-02-26 |e YPJP |g 291.60 |l 1 |o T385 E23 2007 |p 0000113830 |r 2017-09-07 |s 2017-09-07 |w 2019-02-26 |y BOK - OS | ||