Eberly, D. H. (2007). 3D game engine design: A practical approach to real-time computer graphics (2nd ed.). Elsevier/Morgan Kaufmann.
Chicago Style (17th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd ed. Amsterdam: Elsevier/Morgan Kaufmann, 2007.
MLA (8th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd ed. Elsevier/Morgan Kaufmann, 2007.
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