3D game engine design a practical approach to real-time computer graphics
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| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Amsterdam
Elsevier/Morgan Kaufmann
2007
|
| Edition: | 2nd ed. |
| Subjects: | |
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| LEADER | 01011pam a2200253 4500 | ||
|---|---|---|---|
| 001 | 0000092265 | ||
| 008 | 141103s2007 ne eng | ||
| 020 | |a 0123736684 | ||
| 020 | |a 9780123736680 | ||
| 090 | 0 | 0 | |a CDR |b 10248 |
| 100 | 1 | |a Eberly, David H. |9 57960 | |
| 245 | 1 | 0 | |a 3D game engine design |h electronic resource |b a practical approach to real-time computer graphics |c /David H. Eberly |
| 250 | |a 2nd ed. | ||
| 260 | |a Amsterdam |b Elsevier/Morgan Kaufmann |c 2007 | ||
| 300 | |a 1 electronic computer optical disc (CD-ROM) |c 4 3/4 in. | ||
| 500 | |a Accompanies text with the same title : T385.E23 2007 os | ||
| 650 | 0 | |a Three-dimensional display systems |9 6366 | |
| 650 | 0 | |a Real-time programming |9 11061 | |
| 650 | 0 | |a Computer graphics |9 3548 | |
| 650 | 0 | |a Computer games |x Programming |9 1879 | |
| 998 | 0 | 0 | |a mia/031114 |
| 999 | |c 91846 |d 91846 | ||
| 997 | |a FTMK | ||
| 952 | |0 0 |1 0 |2 lcc |4 0 |7 0 |9 117599 |a MEDIA |b MEDIA |c Media Collection |d 2019-02-26 |g 0.00 |l 0 |o CDR 10248 |p 0000114496 |r 2014-11-13 |s 2014-11-13 |w 2019-02-26 |y CDR - MED | ||